UPDATE: Starship Troopers: Invasion “Mobile Infantry” VERSION UPDATE
March 22nd, 2013
Houston, Texas
Hello everyone, just letting you in on the fact that we are gearing up for a brand new update to Starship Troopers: Invasion “Mobile Infantry” which will include an all new bonus level add on. We don't want to give too much away but you can check out a sneak peek of what's to come on our Instagram, Facebook or Twitter if you feel so inclined.
We look very much forward to an exciting new addition to the game and we hope everyone will download the new update as soon as we announce.
Thank you again for your continued support and forever staying true to the motto "Everyone Fights, No One Quits!"
-Lance
SST: IMI - Give Us Your Feedback! Also: Game Tips
(and now a note from your community manager...)

Hey everybody,
My name's Evan, and I'm the community manager (they wouldn't let me describe myself as “unbridled coffee enthusiast”) for Starship Troopers: Invasion “Mobile Infantry.” If you've tweeted, facebooked, emailed, called, or IM'ed it was probably me who replied to you. Ditto if you've reached out for press stuff.
So how are you? Play the game yet?
We had been really, REALLY busy over here leading up to the game launch, and in some ways we're even busier now, so I haven't really gotten the time to reach out to everybody as much as I usually do. I can't say it hasn't been a long road to travel, but it's been a real labor of love. We're a small team here, and we're spread out, so to go in and make this game has meant a lot of late nights, a lot of research, and a lot of coding. We hope you're into it so far and that you'll stick around for more in the future.
Right now I gotta ask you for a favor though. Ready?
Give us your feedback.
(Shockingly simple!)
We were working on a crazy deadline to bring you this game , and we're hoping that when we iterate we can capitalize on your early feedback to address aspects of the game that people feel they disliked or had problems with. We're hoping our updates can be influenced by your thoughts so that you, the player, can feel more responsible for helping to make the type of game YOU WANT.
So give us some real feedback, would you?
We are planning on putting out an update as soon as we can, and this means we need the “right” feedback. Stuff like "Man Starship Troopers sucked this game has to suck 2 LoL" or "I wish this was a first person shooter with unicorns in it" doesn't really help us. In fact it actually forces me to make the following face:

What we need is real, substantive feedback from you. “Not enough powerups during gameplay”, “I feel over-matched during shoot-outs”, “I wish the running was faster or slower”, etc.
THAT is the helpful stuff.
We set out to create a game that appeals to different audiences, which is why we chose to blend some popular mechanics like runners and cover shooters. We feel we hit the nail on the head pretty hard and came up with a challenging and intense blast 'em up, but we want to drive that sucker into the ground with some more time and improvements based on your thoughts. We're all ears at http://facebook.com/everyonefights or http://twitter.com/sstgame.
So keep the feedback rolling in, be it good or bad, and we promise to do everything in our power to make this game be the best that it can be. We hope that one day in the future you can look back and scoff at your grandkids and say “Pfft, virtual reality bug hunts? I was blasting 'em on Fort Casey back when we used screens and thumbs, junior!”
Anyway, I've gotten some pretty good questions and some pretty good critiques from a few of you that I'd like to address, and I also wanted to offer up some game tips here. With that said...
Re: Difficulty
The game's definitely not super-easy. Part of that was intentional; we didn't really want to put something out that people got sick of in 10 minutes and never played again. Through the beta testing I got my backside handed to me a lot until I figured out a few things about upgrades, dodging, timing, firing patterns. I also made it a point to switch the difficulty levels, too.
Here's what really got me on the bounce:
1. Buy the rifle upgrade first; it takes 1000 units (2-3 plays to earn). Then grab health.
2. Find out how many rounds it takes to kill a bug at your weapon's current strength; reload the instant you drop below that amount.
3. Get your dodge timing game together. Once you see a bug rear back and roll over to the next obstacle they're wide open.
4. Spread out your fire on the bugs. Don't just point at one and “go.” Fire at one, then another, then a third. This helps because it slows them down, giving you time to reload (see #2).
Re: Upgrades
Focus on getting as many credits as you can when you're running around; they'll totally help you when it's time to go upgrade shopping. The bugs are mean and unrelenting suckers, so I basically tried to up my offensive strength first (guns, reloading speed, ally firepower) and then I went in for health and armor upgrades. Again it's just something where you've got to spend a few minutes on the game here and there.
Trust me: the game has definitely helped me out when I've had long trips and lay-overs!
Anyway, that's all I have for now, but if you have more questions feel free to get at me via twitter (@SSTgame) or Facebook (facebook.com/everyonefights). I'm always happy to talk with you and hear your thoughts and opinions. I always appreciate them.
Thanks!
-Ev.
UPDATE: Starship Troopers: Invasion “Mobile Infantry” invades the App Store!
Click the icon to download!
November 13th, 2012
Houston, Texas
Spectre Media is proud to announce that the highly-anticipated Starship Troopers Invasion: “Mobile Infantry” game is now available via the Apple® App Store℠ for iPhone®, iPad®, and iPod touch® users all over the world. A bevy of in-game upgrades and customization options are soon to follow.
Starship Troopers Invasion: “Mobile Infantry” is the first mobile game in the legendary Starship Troopers franchise and also the first game from the fan-favorite series to be made available within the Apple® App Store℠. The game places an emphasis on brisk action, high-speed combat, and fast-paced gunfights. Both longtime fans and newcomers alike will get the thrill of their lives as the hordes keep coming and the bullets keep flying in one of this year's most talked-about science fiction action games.
Spectre Media worked closely with Sony Pictures Worldwide Acquisitions Inc. to incorporate film-accurate character models and the musical score from the new Starship Troopers: Invasion movie into the game. The result? “Mobile Infantry” stays true to both the recently released film and the classic original Robert A. Heinlein novel and delivers an engaging short story which features dialogue from the voices behind Starship Troopers: Invasion. Actors David Wald, Leraldo Anzaldua, Andrew Love, Emily Neves, and Justin Doran all lent their talent to provide the kind of sarcastic gallows humor that Sci-Fi fans have come to expect from the SST universe. The end result is a rollicking action-adventure blast-em-up. Diehard fans as well as casual gamers will be enthralled by this game's blend of science fiction, gritty settings, and pulse-pounding shootouts.
As a member of a K-12 Mobile Infantry unit, players will embark on a desperate last-minute journey to Fort Casey, a Federation outpost on a desolate asteroid in the middle of space. Their mission is to combat an alien infestation and take out a hive of rancorous, vicious bugs. Players can expect an unforgiving and chaotic battle as they attempt to blaze through obstacles and survive epic brawls under the command of Major Henry Varro.
Make no mistake: this war isn't easy… combatants earn the name Roughnecks for good reason!
Download the app available in the App Store℠ here.
UPDATE: Starship Troopers: Invasion “Mobile Infantry” Enters Testing and Review Phase
October 4th, 2012
Houston, Texas
Spectre Media is proud to announce that it has entered the testing and review phase of the first mobile game ever for the legendary Starship Troopers franchise. After this phase we will be ready to submit Starship Troopers: Invasion “Mobile Infantry” to the Apple store, where the game will be available for iOS devices (iPhone, iPad and iPod Touch).
"We are striving to make a game that's fun and accessible to a wide audience but also keep the die hard Starship Troopers fans satisfied," producer Lance Martin stated. "This takes finesse and time to get just right."
The build-up to the game, which has included high-profile appearances at E3 in Los Angeles as well as at the legendary San Diego Comic Con, has stoked an already-devoted and informed fanbase and resulted in press coverage from a bevy of outfits and organizations. Spectre is truly excited to bring fans a game that is fun, dynamic, and action-oriented, and we welcome any inquiries you may have about the game via the social outlets listed below.
You can read more about the game at http://everyonefights.com and get up-to-the-minute updates via our Twitter account @SSTGame. You can also visit our Facebook page at http://facebook.com/everyonefights for more updates and exclusive media files.
- End Transmission.

UPDATE: COMIC CON AND BEYOND (7.23.12)
It's been a big month for us here at Spectre! E3 was great, and then we turned right back around and made a splash at San Diego Comic Con. There's a lot of things happening right now, and we thought we should share what we've been doing recently.
We are currently finishing the development of the Starship Troopers: Invasion "Mobile Infantry" game for iOS devices (iPhone, iPad and iPod Touch). You can follow our Twitter account for the game here, and check out the website for it at EveryoneFights.com. The game just passed 1,000 likes on its Facebook page, and the video trailer has surpassed 1,400 views on youtube.
Check it out below.
We have been quite busy promoting SST: IMI via social media, and our recently-launched Facebook advertising campaign has reached over 325,000 users so far. Our promotional events have been featured on websites and television networks such as E! and G4, and were also featured in an interview on The Anime Network, which receives around 1.5 million views a month in addition to 125,000 unique monthly impressions.
We have been tagging pictures with our brand ambassador models via Twitter, Instagram, and Facebook, and several of these featured famous actors which led to greater exposure via social media. Additionally, Spectre has been doing cross-promotional work with Sony Consumer Products via their Facebook page to extend our reach to their 165,000 fans as well.
BREAKING NEWS! (3.6.12)
Fans of the Starship Troopers franchise will be thrilled about Houston-based Spectre Media’s announcement this week at the Game Developers Conference in San Francisco!
In cooperation with Sony Pictures, Spectre Media is creating a video game adaptation of Starship Troopers: Invasion, to be released this summer. It will be the first Starship Troopers game ever produced for the iOS platform, and it will be available on the iOS App Store to coincide with the release of the new movie.
"Everyone Fights, No One Quits!"
www.everyonefights.com
Sony's Starship Troopers: Invasion page
Click the movie poster to visit the film's page.
